Calculation order
Order and lower bounds
- Read the Batomon's base cooldown.
- Divide it by one plus Cooldown Speed.
- Add any positive flat cooldown above the base.
- Clamp the battle-unit result to at least 0.1 seconds.
Mechanic guide · Balance 14
Cooldown Speed increases cast frequency. It divides the base cooldown instead of subtracting the same percentage from the timer.
Calculate it
Enter the percentage as a decimal: 20% is 0.20, and 100% is 1.00. Speed changes the base portion first; a positive flat addition comes afterward.
| Base | Speed | Flat added | Result |
|---|---|---|---|
| 4.5s | +20% | 0s | 3.75s |
| 4.5s | +100% | 0s | 2.25s |
| 4.5s | +20% | +1s | 4.75s |
Common mistake
+20% Cooldown Speed turns 4.5s into 3.75s: a 16.67% reduction in time, not 20%. +100% halves the time and doubles cast frequency.
Calculation order
Evidence and version limits
The developer introduced Cooldown Speed as a frequency stat and used the example that +100% changes a six-second cooldown to three seconds. The formula and flat-modifier order were cross-checked in both cooldown calculation paths from Build 25037381 · Balance 14.
This page does not infer player-accessible negative-speed behavior, and it does not treat Charge, Triggering or Multicast as Cooldown Speed.