01
Levels and Merging
Check merge counts, shared groups, Shiny inheritance, and how evolution differs from raising a Batomon's level.
Mechanics index
Pick the question you want to answer, then open a focused guide. You can check merging and level changes, learn how continuing effects differ from extra casts, or see how Cooldown Speed changes cast frequency.
These pages are available now. Each guide keeps its detailed rules, examples, and limits on its own page.
01
Check merge counts, shared groups, Shiny inheritance, and how evolution differs from raising a Batomon's level.
02
Learn how continuing effects contribute, how target conditions change who receives them, and what an extra Ongoing application means.
03
Separate Trigger effects from event labels such as On Cast and On Battle Start, then follow the requested action and its target.
04
See how Cooldown Speed changes cast frequency, then use the dedicated formula and worked examples on the guide page.
Start with the kind of question you are trying to answer. The guides stay separate so their conditions and limits remain clear.
Use Levels and Merging when your question is about combining copies, merge groups, inherited properties, or the difference between evolution and a level increase.
Use Ongoing when you need to identify a continuing contribution, read its target condition, or understand an extra application of that effect.
Use Triggering when you need to separate a requested cast sequence from labels that say when an ability acts.
Use Cooldown Speed when your question is about changing the time between ordinary casts. Its formula, calculation order, and examples remain on the focused guide.
This directory links to mechanic guides that are available on the Wiki now. More topics can be added after their own information and page have completed review. A topic missing from this directory does not mean the game lacks that rule or system.
If none of these topics matches your question, browse Batomon by name and type or return to the Wiki overview.