Batomon Showdown Aegistruct: Shield and Shiny
Aegistruct is a Tier 4 Rock Batomon with a listed cost of 45 in the demo baseline. Check which allies its ability uses, then compare the Normal and Shiny Shield multipliers.
Shield from adjacent allies
At battle start, Aegistruct gains Shield based on adjacent allies’ Shield and its listed multiplier. Other Aegistruct are excluded. This gain lasts for the battle only. Reported.
Level stats: Normal vs Shiny
Starting Shield stays the same. At level 4, the cooldown drops to 3.5 seconds and the ability multiplier rises to 12× for Normal or 14.4× for Shiny. Reported.
| Level | Shield | Cooldown | Normal multiplier | Shiny multiplier |
|---|---|---|---|---|
| 1 | 150 | 7 s | 1× | 1.2× |
| 2 | 150 | 7 s | 2× | 2.4× |
| 3 | 150 | 7 s | 3× | 3.6× |
| 4 | 150 | 3.5 s | 12× | 14.4× |
Adjacency and Shield questions
Do diagonal allies count as adjacent?
No under the ordinary board rule: adjacency follows the slots above, below, left and right. Effects that change adjacency are exceptions. Reported.
Does this Shield gain carry into later battles?
No. The listed gain is for this battle and expires afterward. Reported.
The table separates starting Shield from the ability multiplier. A multiplier alone does not establish a team’s final Shield total. Reported.
Version notes
Identity: demo Build 25037381. Skills and stats: community report, Build 24914580, captured September 9, 2026. Both use Balance 14; the report does not specify a mode, and differences between builds remain unverified.
Shield-reading order, repeated triggers and interactions with effects that change adjacency remain unverified.