Batomon Showdown Aerophim

Aerophim gives adjacent allies permanent Multicast and transforms them into random monsters of their rarity. The displayed level 4 gain is 60 Multicast; Shiny changes the cooldown.

Aerophim is listed as Tier 6, Cost 80, Type flying.

Adjacent allies and permanent Multicast

The ability combines a Multicast gain with a same-rarity transformation. Permanent gains are described as lasting into later battles of the same run, without establishing persistence across runs.

Transformation, revival and retained state

The guide’s transformation explanation says level, Shiny state, permanent bonuses, added types and tracked progress stay with the monster when its species changes.

That explanation also says Aerophim revives adjacent allies and transforms them persistently. Revival appears in this supplementary explanation rather than the short entity description; it has not been independently tested here.

Levels and Normal versus Shiny

Use the shared gain column for either form. Compare cooldowns separately; no random-pool or probability column is available.

Aerophim level comparison
Cooldown is measured in seconds.
LevelDamageNormal CooldownShiny CooldownPermanent Multicast gain
16666s5s1
26666s5s2
36666s5s3
46666s5s60

Aerophim questions

Does transforming remove the level or Shiny form?

The guide says both are retained along with persistent state. That report does not settle every temporary stat or cooldown interaction.

Which monsters can the transformation produce?

The stated restriction is the target’s rarity. A complete eligible pool, selection probabilities and special exclusions have not been established.

Does revival happen before Multicast is added?

The precise order of revival, the gain and transformation remains unconfirmed.

Separate the stated retained fields from transformation order and random selection.

Sources

Reported. Ability descriptions and level values come from third-party reference material.