Batomon Showdown Aster: Heal and Shiny
Aster is a Tier 3 Water Batomon with a listed cost of 40 in the demo baseline. Compare its Heal values and check the difference between Normal and Shiny ability targets.
Heal growth for Water allies
At battle start, Normal grants permanent Heal to adjacent Water allies. Shiny explicitly includes Aster itself as well as those allies. The listed gain is the same for both forms at each level. Reported.
Level stats: Normal vs Shiny
Both forms share these starting Heal values, cooldowns and permanent gains. The ability description above identifies who receives the gain. Reported.
| Level | Heal | Cooldown | Permanent Heal gain |
|---|---|---|---|
| 1 | 40 | 3 s | +20 |
| 2 | 40 | 3 s | +40 |
| 3 | 40 | 3 s | +60 |
| 4 | 160 | 3 s | +180 |
Positioning and growth questions
Do diagonal Water allies receive the adjacency effect?
Not under ordinary adjacency rules. Only slots above, below, left and right count; effects that change adjacency are exceptions. Reported.
Does the permanent Heal gain carry into later battles?
Yes, within the same run. This is the listed meaning of permanent growth. Reported.
At level 4, both the starting Heal and the permanent gain increase. The Normal and Shiny distinction remains in the target wording. Reported.
Version notes
Identity: demo Build 25037381. Skills and stats: community report, Build 24914580, captured September 9, 2026. Both use Balance 14; the report does not specify a mode, and differences between builds remain unverified.
Repeated triggers, leaving the team and eligibility after type changes remain unverified.