Batomon Showdown Brawlmantis: stats and growth

Brawlmantis is a Tier 2 Bug/Fighting Batomon with a listed cost of 30 in the demo baseline. Compare its Normal and Shiny Damage values alongside the gains listed for victories.

Damage growth after victory

On victory, Brawlmantis and Common allies gain Damage permanently. The reference uses the label Common; it does not provide a complete eligible-ally list here. Reported.

Level stats: Normal vs Shiny

Read Normal and Shiny values at the same level. Level 4 keeps the level 3 starting Damage but displays Multicast 2 and a larger victory gain. Reported.

Same-level values: Normal / Shiny
Reported.
LevelDamage (Normal / Shiny)CooldownMulticastVictory gain (Normal / Shiny)
150 / 605.5 sNot displayed+10 / +12
2100 / 1205.5 sNot displayed+20 / +24
3150 / 1805.5 sNot displayed+30 / +36
4150 / 1805.5 s2+60 / +72

Victory and casting questions

Does the Damage gain persist into later battles?

Yes. The permanent gain carries into later battles in the same run. Reported.

Does Multicast double the victory gain?

That has not been verified. Two casts per cooldown cycle do not establish two victory triggers.

Multicast 2 denotes two total casts per cooldown cycle, not two extra casts. Earlier levels do not display a Multicast value in this reference. Reported.

Version notes

Identity: demo Build 25037381. Skills and stats: community report, Build 24914580, captured September 9, 2026. Both use Balance 14; the report does not specify a mode, and differences between builds remain unverified.

Draws, leaving or selling a unit, victory settlement order and the full Common eligibility list remain unverified.