Batomon Showdown Bumblebolt

Bumblebolt's Normal and Shiny forms share the same base Damage, Shock, cast count and Cooldown. The difference is Shiny's On Cast ability, which increases its own Shock for the current battle.

Tier 1 · Cost 10 · Types: Bug / Electric

Shiny Shock growth on cast

Normal has no separate ability. Shiny gains +1, +2, +3 and +3 Shock for this battle at levels 1–4 whenever its On Cast ability activates.

The basic cast applies its stats before this ability adds the Shock increase. The increase does not retroactively raise the base Shock already applied by that cast.

The table contains base stats only. Shiny's battle growth is additional to those values, not a different starting Shock column.

Levels and Normal/Shiny comparison

Read each row for the corresponding level.

Bumblebolt level stats
Normal and Shiny share these base stats. Ability effects are described above.
LevelCooldown (s)Cast countDamageShock
12.5131
22.5162
32.5193
42.5293

Practical limits

Keep starting Shock separate from Shock gained during battle. Level four has two base casts, but its ability increase remains +3 Shock per activation; do not extend the earlier progression to +4.

Sources

Game data files provide Bumblebolt’s identity, base stats, ability text and the conditions described here.