Batomon Showdown Bumblebolt
Bumblebolt's Normal and Shiny forms share the same base Damage, Shock, cast count and Cooldown. The difference is Shiny's On Cast ability, which increases its own Shock for the current battle.
Tier 1 · Cost 10 · Types: Bug / Electric
Shiny Shock growth on cast
Normal has no separate ability. Shiny gains +1, +2, +3 and +3 Shock for this battle at levels 1–4 whenever its On Cast ability activates.
The basic cast applies its stats before this ability adds the Shock increase. The increase does not retroactively raise the base Shock already applied by that cast.
The table contains base stats only. Shiny's battle growth is additional to those values, not a different starting Shock column.
Levels and Normal/Shiny comparison
Read each row for the corresponding level.
| Level | Cooldown (s) | Cast count | Damage | Shock |
|---|---|---|---|---|
| 1 | 2.5 | 1 | 3 | 1 |
| 2 | 2.5 | 1 | 6 | 2 |
| 3 | 2.5 | 1 | 9 | 3 |
| 4 | 2.5 | 2 | 9 | 3 |
Practical limits
Keep starting Shock separate from Shock gained during battle. Level four has two base casts, but its ability increase remains +3 Shock per activation; do not extend the earlier progression to +4.
Sources
Game data files provide Bumblebolt’s identity, base stats, ability text and the conditions described here.