Batomon Showdown Celestia
Celestia is a Dragon monster that disables the abilities of Ongoing monsters in its row on Battle Start. Normal can affect both teams; Shiny restricts the effect to enemies while keeping the same base stats.
Tier 4 · Cost 30 · Types: Dragon
Row-wide Ongoing ability suppression
On Battle Start, Normal disables the abilities of all Ongoing monsters in this row. Shiny disables the abilities of enemy Ongoing monsters in the row instead. These rules are unchanged across levels 1–4.
The targets must be living and in the same row, with an ability that updates as an Ongoing effect. Ongoing describes the target’s ability; Celestia’s trigger is Battle Start.
Levels and Normal/Shiny comparison
Read each row for the corresponding level.
| Level | Cooldown (s) | Damage |
|---|---|---|
| 1 | 6.5 | 130 |
| 2 | 6.5 | 260 |
| 3 | 6.5 | 390 |
| 4 | 6.5 | 3120 |
Practical limits
With Normal, consider your own Ongoing allies in the row as well as enemies. The effect’s removal timing and all consequences of disabling an ability have not been established here.
Sources
Game data files provide Celestia’s identity, base stats, ability text and the conditions described here.