Batomon Showdown Draconarch
Draconarch activates adjacent allies' On Battle Start abilities when it casts, then increases its own Cooldown for the battle. Shiny has a shorter base Cooldown and a different penalty at the first three levels.
Tier 5 · Cost 60 · Types: Dragon
Retriggering allies and gaining Cooldown
On Cast, Draconarch requests the battle-start abilities of adjacent allies, skipping invalid or defeated targets. It then adds its own Cooldown penalty, including when no neighboring ability is activated.
At levels 1–4, the Cooldown increase is 6, 3, 2 and 1 seconds for Normal, and 5, 2.5, 1.7 and 1 seconds for Shiny. These increases last for the battle.
Shiny's displayed ability text truncates the level-2 and level-3 increases to 2 and 1. The effect parameters are 2.5 and 1.7; use those values when comparing the penalty.
The table separates base Cooldown from the ability's penalty. Normal and Shiny share their base Damage and cast count, with a large cast-count increase at level four.
Levels and Normal/Shiny comparison
Read each row for the corresponding level.
| Level | Cooldown (s) (Normal) | Cooldown (s) (Shiny) | Cast count | Damage |
|---|---|---|---|---|
| 1 | 5 | 4 | 1 | 100 |
| 2 | 5 | 4 | 2 | 100 |
| 3 | 5 | 4 | 3 | 100 |
| 4 | 5 | 4 | 24 | 100 |
Practical limits
Separate the starting Cooldown in the table from the additional penalty after a cast. The retrigger effect does not establish an unlimited loop or cover every adjacency, silence or battle-start interaction.
Sources
Game data files provide Draconarch’s identity, base stats, ability text and the conditions described here.