Batomon Showdown Faebloom

Faebloom can put a Mythical Item in the shop and raises adjacent allies' Damage for each Mythical Item used.

Faebloom is listed as Tier 6, Cost 80, Type grass.

Mythical Items and adjacent Damage

The listed effect has two parts: a Mythical Item may appear in your shop, and adjacent allies gain Damage per Mythical Item used.

The percentage rises with level and differs between the forms: +10%, +20%, +30% and +300% for Normal, and +12%, +24%, +36% and +360% for Shiny.

Levels and Normal versus Shiny

Faebloom's own Damage and cooldown stay the same at every level. The percentage granted to adjacent allies is the value that changes.

Faebloom level comparison
Cooldown is measured in seconds. The percentage columns describe what adjacent allies gain per Mythical Item used.
LevelDamageDamage per Mythical Item (Normal)Damage per Mythical Item (Shiny)Cooldown
1777+10%+12%7s
2777+20%+24%7s
3777+30%+36%7s
4777+300%+360%7s

Practical limits

Count Mythical Items used when reading the adjacent bonus.

Sources

Level values, ability wording and trigger labels are read from the game's own data files for a fixed build.