Batomon Showdown Electranade

Electranade delivers a burst of Shock and has an On Cast self-knockout ability. Shiny increases its base Shock but keeps the same self-knockout ability, base Cooldown and cast count as Normal.

Tier 2 · Cost 25 · Types: Electric

Shock output before self-knockout

Both forms have On Cast: Knockout self and one base cast. They share the same base Cooldown, while the separate Shock columns show Shiny's higher starting output at every level.

The self-knockout check waits while more than one cast remains queued for Electranade. In an otherwise uninterrupted sequence, base Shock is applied before the ability check, and self-knockout follows the final cast.

Levels and Normal/Shiny comparison

Read each row for the corresponding level.

Electranade level stats
Shared columns apply to Normal and Shiny. Values are base stats; ability gains are described above.
LevelCooldown (s)Shock (Normal)Shock (Shiny)
14.52834
24.55668
34.584102
44.5336408

Practical limits

Shiny does not remove this drawback as it does for Stingarde. Shock is a status amount, not an immediate Damage value. Forced casts, silence, revival and other death interactions can require separate consideration.

Sources

Game data files provide Electranade’s identity, base stats, ability text and the conditions described here.