Batomon Showdown Galvanine
Galvanine gains Cooldown Speed and Shock when it casts, with both gains limited to that battle. Shiny changes the displayed Speed gain; base Shock and added Shock remain separate values.
Galvanine is listed as Tier 5, Cost 50, Type electric.
Cast growth and battle duration
The On Cast gain applies when Galvanine casts with its ability enabled. The stated battle-only duration does not make either gain a permanent base stat.
Cooldown Speed changes cast frequency, while Charge advances current progress. A 50% Speed gain is not the same as subtracting 50% of base Cooldown; this reference does not calculate a battle timeline.
The guide says newly applied Shock does not amplify the same cast’s direct Damage. Existing Shock resolves separately, and status damage does not recursively trigger another Shock hit.
Levels and Normal versus Shiny
Start with the base stats, then compare gains per cast. The two Speed columns describe form differences, not cooldown values in seconds.
| Level | Damage | Base Shock | Shock gained per cast | Cooldown | Normal Speed gain | Shiny Speed gain |
|---|---|---|---|---|---|---|
| 1 | 10 | 6 | 2 | 7s | 50% | 60% |
| 2 | 20 | 12 | 4 | 7s | 50% | 60% |
| 3 | 30 | 18 | 6 | 7s | 50% | 60% |
| 4 | 30 | 144 | 48 | 7s | 50% | 60% |
Galvanine questions
Is the Shock column the amount gained on each cast?
No. Base Shock and added Shock per cast are separate columns. Keep them separate when comparing levels.
Does Shiny increase every displayed stat?
The captured Shiny panels change the Speed gain from 50% to 60%; their other listed values match Normal at the same level.
Can these numbers predict exact damage or cast timing?
Not by themselves. Stacking, rounding, added cooldown and detailed event ordering have not been fully tested for this reference.
Separate the starting panel, cast gains and an actual battle timeline.
No damage ceiling or cooldown formula is supplied.
Sources
Reported. Ability descriptions and level values come from third-party reference material.