Batomon Showdown Humbolt
Humbolt applies Damage and Shock through repeated casts, with no separate ability in either form. Shiny changes Damage, Shock and cast count while keeping the same base Cooldown, making all three output columns useful for comparison.
Tier 3 · Cost 25 · Types: Electric / Flying
Damage and Shock on repeated casts
Compare each row's Damage, Shock and Cast count together. Shiny increases all three at the same level, while the base Cooldown is shared by both forms.
Each basic cast handles Damage before adding Shock. The Shock column is a status amount, not an extra amount of immediate Damage to add to the Damage column.
At level four, cast count doubles from level three in both forms, while Damage and Shock per cast stay unchanged. These effects come from base stats rather than a separate ability.
Levels and Normal/Shiny comparison
Read each row for the corresponding level.
| Level | Cooldown (s) | Cast count (Normal) | Cast count (Shiny) | Damage (Normal) | Damage (Shiny) | Shock (Normal) | Shock (Shiny) |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 2 | 3 | 30 | 36 | 1 | 3 |
| 2 | 4 | 3 | 4 | 40 | 48 | 1 | 4 |
| 3 | 4 | 4 | 5 | 45 | 54 | 1 | 5 |
| 4 | 4 | 8 | 10 | 45 | 54 | 1 | 5 |
Practical limits
Read Damage, Shock and Cast count separately. Adding their numbers together would not describe total damage. Other battle effects and interrupted sequences are outside this base-stat comparison.
Sources
Game data files provide Humbolt’s identity, base stats, ability text and the conditions described here.