Batomon Showdown Ignit

Ignit is obtained at level 1 in Normal form from the first option of the baby basilisk event. When it is on your team for a victory, it evolves into Flarilisk while keeping its level.

Tier 3 · Cost 40 · Types: Fire

Obtaining Ignit and evolving after victory

Ignit's ability is On Victory: Evolve. Its next species is Flarilisk. A later victory with Flarilisk on your team can then produce Basilord; the two transformations do not both occur from Ignit's first victory.

The victory effect applies to monsters on the winning team, not the bench. Evolution changes the species without raising its level.

The reference below contains Normal stats only. No separate Shiny form is defined in the source data. The event directly awards level 1; the higher-level rows are base-stat references, not rewards for successive victories.

Normal level reference

Read each row for the corresponding level.

Ignit level stats
Normal base stats only. These rows do not represent automatic level gains from victory evolution.
LevelCooldown (s)Burn
181
282
383
413

Practical limits

Keep victory evolution separate from leveling up. The four rows do not mean the event offers four reward levels or guarantee access to every level in a run. This page does not establish event appearance rates.

Sources

Game data files provide Ignit’s identity, base stats, ability text and the conditions described here.