Batomon Showdown Ignit
Ignit is obtained at level 1 in Normal form from the first option of the baby basilisk event. When it is on your team for a victory, it evolves into Flarilisk while keeping its level.
Tier 3 · Cost 40 · Types: Fire
Obtaining Ignit and evolving after victory
Ignit's ability is On Victory: Evolve. Its next species is Flarilisk. A later victory with Flarilisk on your team can then produce Basilord; the two transformations do not both occur from Ignit's first victory.
The victory effect applies to monsters on the winning team, not the bench. Evolution changes the species without raising its level.
The reference below contains Normal stats only. No separate Shiny form is defined in the source data. The event directly awards level 1; the higher-level rows are base-stat references, not rewards for successive victories.
Normal level reference
Read each row for the corresponding level.
| Level | Cooldown (s) | Burn |
|---|---|---|
| 1 | 8 | 1 |
| 2 | 8 | 2 |
| 3 | 8 | 3 |
| 4 | 1 | 3 |
Practical limits
Keep victory evolution separate from leveling up. The four rows do not mean the event offers four reward levels or guarantee access to every level in a run. This page does not establish event appearance rates.
Sources
Game data files provide Ignit’s identity, base stats, ability text and the conditions described here.