Batomon Showdown Pyronade

Pyronade applies a burst of Burn before its On Cast self-knockout effect. Shiny raises its base Burn, but both forms retain self-knockout and share the same base Cooldown and cast count.

Tier 2 · Cost 25 · Types: Fire

Burn output before self-knockout

Both forms have On Cast: Knockout self and one base cast. They share the same base Cooldown, while the separate Burn columns show Shiny's higher starting output at every level.

The self-knockout check waits while more than one cast remains queued for Pyronade. In an otherwise uninterrupted sequence, base Burn is applied before the ability check, and self-knockout occurs after the final cast.

Levels and Normal/Shiny comparison

Read each row for the corresponding level.

Pyronade level stats
Shared columns apply to Normal and Shiny. Values are base stats; ability gains are described above.
LevelCooldown (s)Burn (Normal)Burn (Shiny)
14.51822
24.53643
34.55465
44.5216259

Practical limits

Use the listed Shiny values rather than estimating every level from one percentage. Shiny does not remove self-knockout. Burn amounts are not final damage totals, and the sequence explanation does not cover every other battle interaction.

Sources

Game data files provide Pyronade’s identity, base stats, ability text and the conditions described here.