Batomon Showdown Ironcore
Ironcore charges adjacent Electric allies when it casts, but cannot receive Charge itself. Its own type is Steel; the Electric requirement describes its targets.
Ironcore is listed as Tier 3, Cost 40, Type steel.
Charge and Electric targets
Charge advances the target’s current cast progress. It does not change base Cooldown or Cooldown Speed. The guide explicitly includes Charge from other sources in Ironcore’s receiving restriction.
Ordinary adjacency includes touching slots above, below, left and right, but not diagonals. The target must still qualify as an Electric ally; effects that redefine adjacency need separate consideration.
Levels and Normal versus Shiny
Read Charge as seconds added to a target’s current cast progress. Damage and Cooldown use shared columns.
| Level | Damage | Cooldown | Normal Charge | Shiny Charge |
|---|---|---|---|---|
| 1 | 30 | 2s | 1s | 1.2s |
| 2 | 30 | 2s | 2s | 2.4s |
| 3 | 30 | 2s | 3s | 3.6s |
| 4 | 30 | 2s | 6s | 7.2s |
Ironcore questions
Does Ironcore need to be Electric?
Steel is Ironcore’s listed type. Electric describes the allies this ability targets, not a requirement to change Ironcore’s type.
Can Ironcore receive Charge from another source?
The guide says it cannot receive Charge, including from other sources. This restriction does not establish immunity to Cooldown Speed changes.
What happens when no Electric ally qualifies?
The special-case outcome and simultaneous Charge ordering remain unconfirmed.
Check target eligibility separately from effects that change cast timing.
Sources
Reported. Ability descriptions and level values come from third-party reference material.