Batomon Showdown Joltail: stats and Shiny
Joltail is a Tier 1 Electric Batomon with a listed cost of 15 in the demo baseline. Compare its Damage, Shock and Shiny growth at each level below.
Level stats: Normal vs Shiny
Both forms share the listed starting Damage, Shock and cooldown. Shiny adds the separate battle-start gain shown in the last column. Reported.
| Level | Damage | Shock | Cooldown | Multicast | Shiny Shock gain |
|---|---|---|---|---|---|
| 1 | 1 | 4 | 4.5 s | Not displayed | +1 |
| 2 | 2 | 8 | 4.5 s | Not displayed | +2 |
| 3 | 3 | 12 | 4.5 s | Not displayed | +3 |
| 4 | 3 | 12 | 4.5 s | 2 | +4 |
Damage, Shock and Shiny growth
Normal has no separate ability text in this reference. Shiny adds permanent Shock growth at battle start, with the listed gain increasing by level. Reported.
Direct Damage and the triggered Shock hit are separate. Shock newly applied by a cast does not affect that same cast’s direct Damage. Reported.
Growth and casting questions
Does Shiny growth last beyond one battle?
Yes. The listed permanent gain carries into later battles in the same run. Reported.
Does Multicast also double the battle-start gain?
That has not been verified. The cast count does not establish how often a battle-start ability triggers.
At level 4, Multicast 2 means two casts per cooldown cycle, not two additional casts. A missing Multicast field at earlier levels is not a confirmed value. Reported.
Version notes
Identity: demo Build 25037381. Skills and stats: community report, Build 24914580, captured September 9, 2026. Both use Balance 14; the report does not specify a mode, and differences between builds remain unverified.
Repeated triggers, growth limits and battle-start ordering remain unverified.