Batomon Showdown Lignite
Lignite has additional Damage based on its own Burn attribute while its Ongoing effect contributes. The level and Shiny form change the multiplier, while the displayed Burn remains 3.
Lignite is listed as Tier 3, Cost 30, Type fire.
Own Burn and Ongoing Damage
The multiplier uses Lignite’s Burn attribute, not Burn debuff stacks on the opposing team. Those debuff stacks are a separate status described as decreasing on damage ticks; they are not a substitute for this ability’s input.
An Ongoing effect contributes while its source is active. The guide says Knockout or ability disable stops that contribution, while disabling Ongoing does not itself stop an ordinary cast. Exact recalculation timing has not been established.
Levels and Normal versus Shiny
The last columns describe additional Damage as a multiple of the monster’s own Burn. They are not fixed total Damage values or enemy Burn counts.
| Level | Burn | Cooldown | Normal Damage multiplier | Shiny Damage multiplier |
|---|---|---|---|---|
| 1 | 3 | 4s | 15× own Burn | 18× own Burn |
| 2 | 3 | 4s | 30× own Burn | 36× own Burn |
| 3 | 3 | 4s | 45× own Burn | 54× own Burn |
| 4 | 3 | 4s | 90× own Burn | 108× own Burn |
Lignite questions
Should I use enemy Burn stacks in the multiplier?
No. The printed input is this monster’s Burn attribute; enemy debuff stacks describe a different value.
Does the effect update immediately when Burn changes?
Exact recalculation, snapshots and the ordering of external Burn changes remain unconfirmed.
Is the multiplier the monster’s total Damage?
It describes additional Damage. No separate fixed Damage value is displayed, and the panel does not establish total battle output.
Distinguish the monster’s Burn attribute from Burn debuffs and update timing.
Sources
Reported. Ability descriptions and level values come from third-party reference material. Player accounts are identified where discussed.