Batomon Showdown Noxnimbus

Noxnimbus increases adjacent Toxic allies’ Poison for the battle when it casts. Shiny adds Noxnimbus itself as a recipient, and both level 4 panels display Multicast 2.

Noxnimbus is listed as Tier 2, Cost 25, Type toxic.

Toxic targets and battle-only Poison

Normal names adjacent Toxic allies; Shiny explicitly adds itself. Ordinary adjacency means touching slots above, below, left or right rather than diagonals. Effects that redefine adjacency need separate consideration.

The gain increases a recipient’s Poison attribute for the battle; it is not the same as immediately adding that many Poison stacks to the enemy. Multicast 2 means two total casts in the guide’s terminology, not two extra casts.

Levels and Normal versus Shiny

These numeric fields are shared across forms; the recipient difference is explained above. Missing Multicast fields are not filled with an assumed value.

Noxnimbus level comparison
Cooldown is measured in seconds.
LevelBase PoisonCooldownPoison gained per recipientMulticast
114s2— Pending audit: not displayed
214s4— Pending audit: not displayed
314s6— Pending audit: not displayed
414s122

Noxnimbus questions

Does Normal Noxnimbus also increase its own Poison?

The Normal text names adjacent Toxic allies, while Shiny explicitly includes itself. Do not apply the Shiny target addition to Normal.

Do the Poison gains last into later battles?

The effect is marked for this battle. It should not be treated as a permanent base-stat increase.

Does newly gained Poison apply during the same cast?

The timing of growth versus application, changing types and simultaneous stacking remain unconfirmed.

Choose the form before checking who receives the Poison gain.

Sources

Reported. Ability descriptions and level values come from third-party reference material. Player accounts are identified where discussed.