Batomon Showdown Omnichrome
Omnichrome gains stats from the enemy monster with the highest stats at battle start, excluding Multicast and Cooldown.
Omnichrome is listed as Tier 6, Cost 80, Type All.
All is the recorded type label. Whether every type-specific effect treats Omnichrome as an eligible target remains unconfirmed.
Battle-start gains and excluded stats
The ability grants a percentage of the selected enemy monster’s stats permanently. Here, permanently means retained for later battles in the same run; it does not establish transfer across runs, copying or evolution. Multicast and Cooldown are excluded.
On Battle Start normally occurs before ordinary timed casts begin. The same guide allows additional activations in some situations, so the trigger should not be read as an unconditional once-per-battle limit.
Levels and Normal versus Shiny
Choose your level and form. Read the gain percentages separately from the base-panel Damage and Cooldown.
| Level | Damage | Cooldown | Normal stat gain | Shiny stat gain |
|---|---|---|---|---|
| 1 | 1 | 5s | 80% | 96% |
| 2 | 1 | 5s | 160% | 192% |
| 3 | 1 | 5s | 240% | 288% |
| 4 | 1 | 5s | 2400% | 2880% |
Target selection and stat-gain questions
Does gaining stats remove them from the enemy?
Enemy stat removal is unconfirmed. The ability says gain; that alone does not establish that the selected enemy loses those stats.
How is the enemy with the highest stats chosen?
The comparison metric and tie-breaking rule have not been established. This reference cannot predict which target wins a tie.
Does All guarantee every type bonus?
Eligibility for every type-specific bonus is unconfirmed. Use All as the identity label, not as a complete targeting rule.
The percentages describe the reported gain. They do not supply a target-selection formula.
Special trigger combinations remain unresolved.
Sources
Reported. Ability descriptions and level values come from third-party reference material.