Batomon Showdown Reapra
Reapra targets the opposite enemy at levels 1–3 and a random enemy at level 4. Both Normal and Shiny follow that target pattern; Shiny changes the displayed cooldown.
Reapra is listed as Tier 4, Cost 35, Type ghost.
Opposite targets and Knockout
Opposite normally means the mirrored slot on the enemy board. The guide says Knockout stops the target’s casts and Ongoing contribution; Protect can prevent it while losing one stack.
What changes between Normal and Shiny?
Random targeting is a level 4 change in both forms, not a Shiny-only effect. Compare the two cooldown columns separately from the shared target column.
Levels and Normal versus Shiny
Choose a level first. The shared target column applies to both forms; only the cooldown columns differ by form.
| Level | Damage | Normal Cooldown | Shiny Cooldown | Target in both forms |
|---|---|---|---|---|
| 1 | 120 | 7.5s | 6.5s | Opposite enemy |
| 2 | 120 | 3.7s | 3s | Opposite enemy |
| 3 | 120 | 2.5s | 2s | Opposite enemy |
| 4 | 960 | 2.5s | 2s | Random enemy |
Reapra questions
Does Shiny always target a random enemy?
No. Both forms specify the opposite enemy at levels 1–3 and a random enemy at level 4.
Is Knockout just another Damage value?
The guide describes Knockout as stopping casts and Ongoing effects, with Protect able to prevent it. It should not be substituted for the separate Damage stat or treated as an automatic battle win.
What happens if the opposite slot is empty?
Empty slots, already knocked-out targets, random selection probabilities and Damage-versus-Knockout event ordering remain unconfirmed.
Choose the level before interpreting the target and form differences.
Sources
Reported. Ability descriptions and level values come from third-party reference material.