Batomon Showdown Reapra

Reapra targets the opposite enemy at levels 1–3 and a random enemy at level 4. Both Normal and Shiny follow that target pattern; Shiny changes the displayed cooldown.

Reapra is listed as Tier 4, Cost 35, Type ghost.

Opposite targets and Knockout

Opposite normally means the mirrored slot on the enemy board. The guide says Knockout stops the target’s casts and Ongoing contribution; Protect can prevent it while losing one stack.

What changes between Normal and Shiny?

Random targeting is a level 4 change in both forms, not a Shiny-only effect. Compare the two cooldown columns separately from the shared target column.

Levels and Normal versus Shiny

Choose a level first. The shared target column applies to both forms; only the cooldown columns differ by form.

Reapra level comparison
Cooldown is measured in seconds.
LevelDamageNormal CooldownShiny CooldownTarget in both forms
11207.5s6.5sOpposite enemy
21203.7s3sOpposite enemy
31202.5s2sOpposite enemy
49602.5s2sRandom enemy

Reapra questions

Does Shiny always target a random enemy?

No. Both forms specify the opposite enemy at levels 1–3 and a random enemy at level 4.

Is Knockout just another Damage value?

The guide describes Knockout as stopping casts and Ongoing effects, with Protect able to prevent it. It should not be substituted for the separate Damage stat or treated as an automatic battle win.

What happens if the opposite slot is empty?

Empty slots, already knocked-out targets, random selection probabilities and Damage-versus-Knockout event ordering remain unconfirmed.

Choose the level before interpreting the target and form differences.

Sources

Reported. Ability descriptions and level values come from third-party reference material.