Batomon Showdown Sirenade
Sirenade is a Water monster that heals and removes a percentage of your team’s debuffs on cast. Shiny keeps the same Heal and removal values while lowering the base cooldown from 4 seconds to 3.
Tier 4 · Cost 40 · Types: Water
Healing and team debuff removal
On Cast, Sirenade removes 20%, 35%, 50% and 80% of team debuffs at levels 1–4. Both forms use the same percentages.
Burn, Poison and Shock are handled separately using each current positive team total. The removal amount is that total multiplied by the level’s percentage, rounded up. Heal is a separate base stat in the table.
Levels and Normal/Shiny comparison
Read each row for the corresponding level.
| Level | Cooldown (s) (Normal) | Cooldown (s) (Shiny) | Heal |
|---|---|---|---|
| 1 | 4 | 3 | 100 |
| 2 | 4 | 3 | 200 |
| 3 | 4 | 3 | 300 |
| 4 | 4 | 3 | 1200 |
Practical limits
The calculated amount is the removal requested by Sirenade’s cast. Other status changes occurring alongside it can affect the final team total; their combined execution order is not established here.
Sources
Game data files provide Sirenade’s identity, base stats, ability text and the conditions described here.