Batomon Showdown Sirenade

Sirenade is a Water monster that heals and removes a percentage of your team’s debuffs on cast. Shiny keeps the same Heal and removal values while lowering the base cooldown from 4 seconds to 3.

Tier 4 · Cost 40 · Types: Water

Healing and team debuff removal

On Cast, Sirenade removes 20%, 35%, 50% and 80% of team debuffs at levels 1–4. Both forms use the same percentages.

Burn, Poison and Shock are handled separately using each current positive team total. The removal amount is that total multiplied by the level’s percentage, rounded up. Heal is a separate base stat in the table.

Levels and Normal/Shiny comparison

Read each row for the corresponding level.

Sirenade level stats
Shared columns apply to Normal and Shiny. Values are base stats; ability gains are described above.
LevelCooldown (s) (Normal)Cooldown (s) (Shiny)Heal
143100
243200
343300
4431200

Practical limits

The calculated amount is the removal requested by Sirenade’s cast. Other status changes occurring alongside it can affect the final team total; their combined execution order is not established here.

Sources

Game data files provide Sirenade’s identity, base stats, ability text and the conditions described here.