Batomon Showdown Stingarde
Stingarde combines base Damage and an On Cast self-knockout ability in Normal form. Shiny shares the same base stats but has no separate ability, removing that self-knockout effect without changing the starting Damage.
Tier 1 · Cost 10 · Types: Bug
Self-knockout and the Shiny difference
Normal's ability is On Cast: Knockout self. Shiny has no separate ability. The level table applies to both forms, so choosing Shiny changes the ability rather than the base stats.
For Normal, the self-knockout check waits while more than one cast remains queued for Stingarde. In an otherwise uninterrupted sequence, basic output happens before the ability check, and self-knockout occurs after the final cast.
Levels and Normal/Shiny comparison
Read each row for the corresponding level.
| Level | Cooldown (s) | Damage |
|---|---|---|
| 1 | 6 | 150 |
| 2 | 6 | 300 |
| 3 | 6 | 450 |
| 4 | 6 | 1350 |
Practical limits
Stingarde's Shiny difference does not apply to Electranade or Pyronade: both forms of those monsters retain self-knockout. The sequence explanation does not cover every forced-cast, silence, revival or other death interaction.
Sources
Game data files provide Stingarde’s identity, base stats, ability text and the conditions described here.