Batomon Showdown Stingarde

Stingarde combines base Damage and an On Cast self-knockout ability in Normal form. Shiny shares the same base stats but has no separate ability, removing that self-knockout effect without changing the starting Damage.

Tier 1 · Cost 10 · Types: Bug

Self-knockout and the Shiny difference

Normal's ability is On Cast: Knockout self. Shiny has no separate ability. The level table applies to both forms, so choosing Shiny changes the ability rather than the base stats.

For Normal, the self-knockout check waits while more than one cast remains queued for Stingarde. In an otherwise uninterrupted sequence, basic output happens before the ability check, and self-knockout occurs after the final cast.

Levels and Normal/Shiny comparison

Read each row for the corresponding level.

Stingarde level stats
Normal and Shiny share these base stats. Ability effects are described above.
LevelCooldown (s)Damage
16150
26300
36450
461350

Practical limits

Stingarde's Shiny difference does not apply to Electranade or Pyronade: both forms of those monsters retain self-knockout. The sequence explanation does not cover every forced-cast, silence, revival or other death interaction.

Sources

Game data files provide Stingarde’s identity, base stats, ability text and the conditions described here.