Batomon Showdown Velocect
Velocect combines Damage with repeated casts and has no separate ability in either form. Shiny doubles its base cast count at every level while reducing Damage per cast, so compare both columns together.
Tier 1 · Cost 15 · Types: Bug / Flying
Damage per cast and Multicast
Damage is the value used for each cast; Cast count is the number of casts in the sequence. At any given level, Shiny has twice as many base casts as Normal, but less Damage per cast.
Level four doubles the cast count from level three in both forms without increasing Damage per cast. Cooldown stays the same across all four levels.
Neither form has a separate ability. That does not remove its basic Damage output or its repeated casts.
Levels and Normal/Shiny comparison
Read each row for the corresponding level.
| Level | Cooldown (s) | Cast count (Normal) | Cast count (Shiny) | Damage (Normal) | Damage (Shiny) |
|---|---|---|---|---|---|
| 1 | 3.5 | 2 | 4 | 15 | 8 |
| 2 | 3.5 | 3 | 6 | 20 | 10 |
| 3 | 3.5 | 4 | 8 | 25 | 13 |
| 4 | 3.5 | 8 | 16 | 25 | 13 |
Practical limits
More casts and more Damage per cast are different benefits. The table describes base values; it does not account for other effects, interrupted sequences or the final damage dealt in a battle.
Sources
Game data files provide Velocect’s identity, base stats, ability text and the conditions described here.