Batomon Showdown Velocect

Velocect combines Damage with repeated casts and has no separate ability in either form. Shiny doubles its base cast count at every level while reducing Damage per cast, so compare both columns together.

Tier 1 · Cost 15 · Types: Bug / Flying

Damage per cast and Multicast

Damage is the value used for each cast; Cast count is the number of casts in the sequence. At any given level, Shiny has twice as many base casts as Normal, but less Damage per cast.

Level four doubles the cast count from level three in both forms without increasing Damage per cast. Cooldown stays the same across all four levels.

Neither form has a separate ability. That does not remove its basic Damage output or its repeated casts.

Levels and Normal/Shiny comparison

Read each row for the corresponding level.

Velocect level stats
Shared columns apply to Normal and Shiny. Values are base stats; ability gains are described above.
LevelCooldown (s)Cast count (Normal)Cast count (Shiny)Damage (Normal)Damage (Shiny)
13.524158
23.5362010
33.5482513
43.58162513

Practical limits

More casts and more Damage per cast are different benefits. The table describes base values; it does not account for other effects, interrupted sequences or the final damage dealt in a battle.

Sources

Game data files provide Velocect’s identity, base stats, ability text and the conditions described here.