Batomon Showdown Venopuff
Venopuff's two forms share the same base Poison, cast count and Cooldown. Shiny adds a battle-start ability that grants permanent Poison, while Normal has no separate ability beyond its basic output.
Tier 1 · Cost 15 · Types: Toxic
Shiny Poison at battle start
On Battle Start, Shiny gains +1, +2, +3 and +4 Poison permanently at levels 1–4. The gain is applied to Venopuff itself.
This is a battle-start effect, not an On Cast increase. Its permanent gain differs from effects that last only for the current battle.
The table lists base Poison before ability gains. At level four, base Poison stays at its level-three value while cast count rises from one to two.
Levels and Normal/Shiny comparison
Read each row for the corresponding level.
| Level | Cooldown (s) | Cast count | Poison |
|---|---|---|---|
| 1 | 3.5 | 1 | 4 |
| 2 | 3.5 | 1 | 8 |
| 3 | 3.5 | 1 | 12 |
| 4 | 3.5 | 2 | 12 |
Practical limits
Do not add the battle-start gain to the base table a second time when comparing an already-buffed Venopuff. Permanent here does not establish that the gain carries between runs.
Sources
Game data files provide Venopuff’s identity, base stats, ability text and the conditions described here.