Batomon Showdown Triggering
A Trigger effect is described as requesting an extra cast sequence. On Cast and On Battle Start instead tell you when an ability acts. To read a chain, separate its starting event, requested action, and target. The precise order of simultaneous triggers is not established by this guide.
Trigger effects and event labels
An event label identifies a condition; the rest of the ability describes what happens when that condition is met. Frizzly, for example, has an opening ability that says to Trigger itself. The opening event and the requested cast are two parts of that description.
Do not substitute Charge for Trigger either. An official update changed Clawnetic from one to the other, illustrating that they are distinct effects. That change alone does not explain every Charge interaction.
Cast sequences, Multicast, and cooldown
The guide description treats Trigger as an extra full cast sequence using the recipient's Multicast at that time. It also says the extra sequence preserves progress on the ordinary cooldown rather than resetting it.
This separates two questions: what casts the extra sequence contains, and when the ordinary cooldown completes. For a separate explanation of cooldown speed bonuses, see the related guide.
Those sequence and cooldown details are guide explanations, not a complete model of the game's event queue.
Reading the three event labels
| Label | Example | What to distinguish |
|---|---|---|
| On Cast | Draconarch requests eligible neighbors' opening abilities | Activating an opening ability is not the same as restarting the battle |
| On Battle Start | Frizzly's opening ability requests a Trigger on itself | The opening condition and the cast request are separate |
| On Victory | Ignit changes into Flarilisk through its victory effect | The refreshed ability does not immediately repeat that evolution callback |
For the Ignit example, the examined victory callback belongs to the winning team. Do not use it to infer every bench interaction or every effect that mentions victory.
Targets, chains, and simultaneous events
Read the target named by the individual ability. The Trigger guide describes same-species exclusions for Torrantler and Puffloon; that does not make same-species exclusion a rule for every Trigger effect.
Draconarch provides another specific case. Its cast effect checks adjacent living units and requests an opening ability only when the neighbor has an ability. That condition does not establish how every other effect handles an invalid target.
The exact priority of simultaneous effects remains unconfirmed here. Do not assume a fixed global order, automatic replacement of a lost target, or an infinite chain from these examples.
Two effects that activate different things
With Frizzly, the opening ability names Frizzly itself as the target of a Trigger. Read that as an opening condition leading to a cast request.
With Draconarch, a cast requests eligible neighbors' opening abilities and then applies a cooldown penalty to Draconarch for that battle. It is not simply a request for those neighbors to make ordinary casts, and it does not require a new battle to begin.
Comparing the two descriptions by event, action, and target is more useful than treating every activation as the same kind of trigger.
Sources
Reported. Ability text and examined effect paths support the examples. Guide descriptions explain extra cast sequences; a complete simultaneous-event order has not been established.