Batomon Showdown Ongoing Abilities

Ongoing abilities contribute an effect while their source is active. Read the target condition as carefully as the bonus: an effect may apply to Common neighbors, the ally behind its source, or units in a row. Extra Ongoing applications and Multicast describe different things, and a Trigger is not another name for an Ongoing effect.

Recognizing an Ongoing ability

Formiqueen and Onsetra both carry the Ongoing label in the ability text examined for this guide. Start with that label, then identify who receives the effect and what changes for them.

An Ongoing description explains a continuing contribution. It should not automatically be read as an On Cast effect or as an instruction to cast again. A Batomon can still have ordinary casts alongside its Ongoing ability.

When the contribution stops

The guide descriptions say that knocking out the source or disabling its ability stops its Ongoing contribution. They also distinguish ability disable from stopping ordinary casts. This does not establish that every disabling effect behaves identically, or exactly when each resulting change is recalculated.

Celestia illustrates why the target condition matters. Its ordinary opening effect selects living units in its row that have an Ongoing effect, including allies and enemies, and requests ability disable. The Shiny form excludes allies from that selection.

The target selection has been examined; the duration and every side effect of that disable have not. Do not read the target description as a complete timing rule.

Extra applications and Multicast

Onsetra's ordinary Level 1 text gives the ally behind it one additional application of its Ongoing effects. Its Shiny text changes the recipients to adjacent allies. The described extra application concerns the Ongoing effect; it does not by itself instruct those allies to make another ordinary cast.

An Ongoing effect can still affect Multicast when its text says so. Stellagon's ordinary effect is an example: it provides Multicast to adjacent units without an ability. “Without an ability” does not mean “deals no damage.” Read the actual eligibility condition rather than substituting a stat value.

These examples do not establish a universal multiplier, an infinite repetition rule, or how every combination is recalculated.

Reading the target condition

Selected Level 1 target examples
AbilityOrdinary formShiny form
FormiqueenAdjacent Common allies; displayed bonus of +25% Cooldown SpeedAdjacent Common allies; displayed bonus of +32% Cooldown Speed
OnsetraThe ally behind it; one additional Ongoing applicationAdjacent allies; one additional Ongoing application
Celestia's opening disableEligible living units in its row on either teamEligible living enemies in its row

For Formiqueen, check both requirements: the recipient must be adjacent and Common. For Onsetra, distinguish “behind” from “adjacent” before comparing the two forms. For Celestia, the row and team filters decide which units are selected.

The percentages above are displayed values for the stated example. They should not be used to infer hidden rounding precision or a different percentage from another description.

Sources

Reported. Ability descriptions and examined target conditions support these examples. Guide explanations cover active contributions; precise recalculation timing and disable duration remain unconfirmed.